Dirty man

Hedda peterson heddapeterson color 2
Hedda peterson heddapeterson blacknwhite

Updated version after receiving feedback from Stefan Ek and Juras Rodionovas

Hedda peterson heddapeterson color

This was my first attempt to make an Arnold render and make a full hairstyle in XGen

Hedda peterson heddapeterson concept

I made this concept when I studied at The Game Assembly during an assignment where we were supposed to create a character concept for the Hitman universe.

Hedda peterson heddapeterson setup

In Maya, some of the lighting setup

Hedda peterson heddapeterson wireframe

Wireframe

Hedda peterson heddapeterson highpoly

Highpolys

Hedda peterson before after

I dusted off this old concept I painted a while ago and thought It would be fun to make him into a 3D character with a few alterations on the original concept. He was originally made to fit into the Hitman universe and I call him “the dirty man”.

This was my first attempt to make an Arnold render and make a full hairstyle in XGen and I learned a lot about offline rendering during this process.

I got to push my anatomy knowledge further when sculpting his face and got more familiar in Marvelous designer making the suit.

Thank you Stefan Ek and Juras Rodionovas for all the helpful feedback.